How protection works

SentryX Guard verifies every player before they connect, blocks cheaters and spoofers at the hardware level, and leaves your game server untouched. Here is the whole layer, end to end.

See the full spec

The Checkall

Every connection runs this exact journey before a player loads in. It plays on its own when you reach it, or read it as a plain list below.

Every check reads many hardware and software fingerprints (browser and Windows device signals included). The full list stays private.

Pre-join verification
01
01

A player connects

Someone tries to join your server.

02

SentryX intercepts

The connection stops at SentryX Guard, outside your game server, before anything loads.

03

Every signal fans out

Hardware and software fingerprints (browser and Windows device signals among them) are sent to three engines at once.

04

Each engine answers

The identity database checks for prior bans, the anti-spoof engine matches device fingerprints, and the correlation engine links the signals together.

05

Everything is correlated

Every signal merges into one record: one machine behind every account.

06

One verdict

Clean players are authorised through to your game server. Evaders are denied: the ban screen appears once, then they are gone.

07

The server stays clean

The evader never loads in. Your player list is untouched and the decision is logged.

  1. 01

    A player connects

    Someone tries to join your server.

  2. 02

    SentryX intercepts

    The connection stops at SentryX Guard, outside your game server, before anything loads.

  3. 03

    Every signal fans out

    Hardware and software fingerprints (browser and Windows device signals among them) are sent to three engines at once.

  4. 04

    Each engine answers

    The identity database checks for prior bans, the anti-spoof engine matches device fingerprints, and the correlation engine links the signals together.

  5. 05

    Everything is correlated

    Every signal merges into one record: one machine behind every account.

  6. 06

    One verdict

    Clean players are authorised through to your game server. Evaders are denied: the ban screen appears once, then they are gone.

  7. 07

    The server stays clean

    The evader never loads in. Your player list is untouched and the decision is logged.

Anti-spoof

Cheaters change their IP, Steam account or Discord tag. Hardware is harder to fake, and that is what SentryX Guard verifies.

  • Hardware fingerprinting

    A stable machine fingerprint is built from many hardware and software signals (browser and Windows device signals among them), not from accounts anyone can replace.

  • Cross-server ban database

    A ban on one protected server is visible to all of them before the first join.

  • Spoof detection before join

    Altered or emulated identifiers are flagged before the player reaches your server.

Many signals resolve to one machine fingerprint.

Preventive anti-cheat

Known cheat signatures and injected resources are matched and blocked before they can affect anyone.

  • Known cheat signatures recognised on connect
  • Injected resources stopped before they execute
  • Blocked attempts written to the verdict log
Signature to block, before the first frame of damage.

Network protection

VPNs, proxies and datacenter ranges are filtered before they reach the server, with a whitelist for the connections you want to keep.

  • VPN, proxy and datacenter detection
  • IP and range whitelisting
  • Every rejection logged with its reason
Rejected connections never reach the game server.

The Panel

Owners get the whole picture: what was blocked, who was affected and why, in real time.

  • Live verdict feed

    Every allow and block as it happens.

  • Block traces

    The identifier and signature behind each decision.

  • Network map

    Where attempts come from, by region and range.

  • Logs

    Searchable history for reviews and appeals.

The same live feed your staff reads, without the clutter.

Full spec

Thirteen core protections, active automatically. No configuration required to get started.

The 13 core protections
ProtectionCategory
Aimbot detectionCombat
Godmode detectionPlayer integrity
Noclip detectionPlayer integrity
Super jump detectionMovement
Explosion abuse protectionCombat
Projectile abuse protectionCombat
Unauthorized weapon give protectionEntity
Unauthorized weapon removal protectionEntity
Unauthorized entity creation protectionEntity
Damage modifier detectionCombat
Illegal ped detectionPlayer integrity
Illegal weapon detectionPlayer integrity
Trigger protectionEvent security

Platform facts

Enforcement
External (off your game server)
Security server
One dedicated instance per client
Game-server load
Zero CPU and RAM overhead
Scale
Tested to 2,000+ players
Verdict speed
Milliseconds
Languages
English and French

Core protections are enforced externally whenever possible.

Deploy in minutes

Three steps from Discord to a protected server.

  1. 01

    Join Discord

    Say hello and pick the coverage your community needs.

  2. 02

    License and install

    Install the resource and drop in your licence key. Automated, or white-glove for the top tier.

  3. 03

    Go live

    The Checkall takes over every new connection.

See the setup guide

Protection that runs before the damage

Join the Discord, or compare plans and see what each tier covers.