How protection works
SentryX Guard verifies every player before they connect, blocks cheaters and spoofers at the hardware level, and leaves your game server untouched. Here is the whole layer, end to end.
See the full specThe Checkall
Every connection runs this exact journey before a player loads in. It plays on its own when you reach it, or read it as a plain list below.
Every check reads many hardware and software fingerprints (browser and Windows device signals included). The full list stays private.
A player connects
Someone tries to join your server.
SentryX intercepts
The connection stops at SentryX Guard, outside your game server, before anything loads.
Every signal fans out
Hardware and software fingerprints (browser and Windows device signals among them) are sent to three engines at once.
Each engine answers
The identity database checks for prior bans, the anti-spoof engine matches device fingerprints, and the correlation engine links the signals together.
Everything is correlated
Every signal merges into one record: one machine behind every account.
One verdict
Clean players are authorised through to your game server. Evaders are denied: the ban screen appears once, then they are gone.
The server stays clean
The evader never loads in. Your player list is untouched and the decision is logged.
- 01
A player connects
Someone tries to join your server.
- 02
SentryX intercepts
The connection stops at SentryX Guard, outside your game server, before anything loads.
- 03
Every signal fans out
Hardware and software fingerprints (browser and Windows device signals among them) are sent to three engines at once.
- 04
Each engine answers
The identity database checks for prior bans, the anti-spoof engine matches device fingerprints, and the correlation engine links the signals together.
- 05
Everything is correlated
Every signal merges into one record: one machine behind every account.
- 06
One verdict
Clean players are authorised through to your game server. Evaders are denied: the ban screen appears once, then they are gone.
- 07
The server stays clean
The evader never loads in. Your player list is untouched and the decision is logged.
Anti-spoof
Cheaters change their IP, Steam account or Discord tag. Hardware is harder to fake, and that is what SentryX Guard verifies.
Hardware fingerprinting
A stable machine fingerprint is built from many hardware and software signals (browser and Windows device signals among them), not from accounts anyone can replace.
Cross-server ban database
A ban on one protected server is visible to all of them before the first join.
Spoof detection before join
Altered or emulated identifiers are flagged before the player reaches your server.
Preventive anti-cheat
Known cheat signatures and injected resources are matched and blocked before they can affect anyone.
- Known cheat signatures recognised on connect
- Injected resources stopped before they execute
- Blocked attempts written to the verdict log
Network protection
VPNs, proxies and datacenter ranges are filtered before they reach the server, with a whitelist for the connections you want to keep.
- VPN, proxy and datacenter detection
- IP and range whitelisting
- Every rejection logged with its reason
The Panel
Owners get the whole picture: what was blocked, who was affected and why, in real time.
Live verdict feed
Every allow and block as it happens.
Block traces
The identifier and signature behind each decision.
Network map
Where attempts come from, by region and range.
Logs
Searchable history for reviews and appeals.
The same live feed your staff reads, without the clutter.
Full spec
Thirteen core protections, active automatically. No configuration required to get started.
| Protection | Category |
|---|---|
| Aimbot detection | Combat |
| Godmode detection | Player integrity |
| Noclip detection | Player integrity |
| Super jump detection | Movement |
| Explosion abuse protection | Combat |
| Projectile abuse protection | Combat |
| Unauthorized weapon give protection | Entity |
| Unauthorized weapon removal protection | Entity |
| Unauthorized entity creation protection | Entity |
| Damage modifier detection | Combat |
| Illegal ped detection | Player integrity |
| Illegal weapon detection | Player integrity |
| Trigger protection | Event security |
Platform facts
- Enforcement
- External (off your game server)
- Security server
- One dedicated instance per client
- Game-server load
- Zero CPU and RAM overhead
- Scale
- Tested to 2,000+ players
- Verdict speed
- Milliseconds
- Languages
- English and French
Core protections are enforced externally whenever possible.
Deploy in minutes
Three steps from Discord to a protected server.
- 01
Join Discord
Say hello and pick the coverage your community needs.
- 02
License and install
Install the resource and drop in your licence key. Automated, or white-glove for the top tier.
- 03
Go live
The Checkall takes over every new connection.
Protection that runs before the damage
Join the Discord, or compare plans and see what each tier covers.